
Posted
by SKREAMZ (195.147.209.*) at 1:06 PM,
8/17/2001:
|
Title:
Starwars Blaster NEWCODE in g_weapon.c look for
fire_blaster() declare static qboolean shot =
false; find and comment out bolt->s.effects |=
effect; in the same func bolt->dmg = damage; //new code start if(shot == true) if (hyper) And now you have your
starwars blaster is there a way to get these colour coded??? |