
Posted by Slayer X (209.218.159.*) on May 07,
1999 at 20:31:40:
In Reply to: Does anyone know how to modify the players jump height?
posted by cr0tan on May 07, 1999 at 19:19:13:
I'm not sure if it's in the
3.20 source but in the CTF source in g_combat.c in T_Damage
there should be a comment saying something about a rocket jump hack. Basically
it adds mor velocity to the player so they can jump higher with a rocket jump.
There is a statement in p_client.c that says:
if (ent->groundentity && !pm.groundentity && (pm.cmd.upmove >= 10) && (pm.waterlevel == 0))
{
gi.sound(ent, CHAN_VOICE, gi.soundindex("*jump1.wav"), 1, ATTN_NORM, 0);
PlayerNoise(ent, ent->s.origin, PNOISE_SELF);
}
if you do something to add
to the player's velocity in here it will make them jump higher.
That's how I did it anyway. You should be able to figure out something if you
stare at the roucket jump hack thing long enough.
Slayer X