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During the game, sometimes I would get frustrated because I never really knew
(or very rarely knew) which player in the game was on top of the scoreboard.
Well, with this little utility, a tiny red particle fountain will appear
above the head of the player currently with the most frags! Now the current
high scorer can be readily identified during gameply so you can go after the
bastard! It's a simple modification to make.
Add this code right above
your ClientThink() function in your p_client.c file.
edict_t *HighEnt=NULL; // Global for ClientThink
//==================================================
void GetHighScorer(void) {
int i,topscore=0;
edict_t *player;
if ((int)level.time%10!=0) return; // update every 1 second
HighEnt=NULL; // turn off
// Who has highest score?
for (i=0;i<ga.maxclients;i++) {
player=g_edicts+i+1;
// Skip dead, respawners, and spectators
if (!G_ClientInGame(player)) continue;
if (player->client->resp.score > topscore)
topscore=player->client->resp.score; }
if (!topscore) return;
HighEnt=player; // Flag this guy!
}
Now, add these lines to the very bottom of your ClientThink() function:
GetHighScorer(); // update high scorer every 1 second
if (HighEnt==ent) { // is high scorer this guy?
vec3_t v;
VectorCopy(ent->s.origin,v);
v[2] += 64; // Show particles above this guy's head - ADJUSTABLE
G_Spawn_Splash(TE_LASER_SPARKS,8,0xe2e5e3e6,v,zvec); }
That's it! Simple but
very cool addition to your mod..
Maj.Bitch
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