
Posted
by Maj.Bitch (24.95.222.*) at 1:54 PM,
5/20/2001:
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What it does is when the
game engine spawns the rotator entity into the map, a separate speed changer
entity also gets spawned by the rotator's spawn function. The speed changer
will think every 20 seconds and cause the rotator to spin around quite
rapidly and on the nextthink in 20 secs it'll restore its speed back to
normal. Also, if you want, you can make the rotator entity NON-SOLID (so it
passes right thru players) and then return it back to SOLID_BSP like normal.
Lot's of interesting things you can do to the entity once you've got the
speed changer spawned! Be imaginative! Find your
SP_func_rotating() function (the one which uses the rotating_use() and
rotating_blocked() functions. At the bottom, add this: I'm gonna spend a bit of time
playing around with my func entities to see what other interesting stuff I
can make happen. Was thinking about trying to make an elevator platform go up
so fast that the guy launches straight into the air!! heheh Have fun! Maj.Bitch |
Replies: (Local
time is: 12:56:16 PM, 4/23/2004)
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TUTORIAL: Rotating Platform Speed Changer - Maj.Bitch at 1:54 PM, 5/20/2001 (5 replies) |