
Part 3.4 - Adding animations:
Our actor would
quite be a boring thing inside our level without some cool animations attached
to it. To prepare some, open the 'Skeleton'-register again and have a look at
the top part of it:

Make sure, that
'Show Skeleton' is activated and 'Preview Mode' pressed to choose bones from
the skeleton and to see modifications in realtime.
I must admit I still have no idea how to get the model into my Genesis3D-
level, that would be the next chapter...*shrug*. I fear without programming
you're only able to replace existing actors like the girl, 'dema.act' inside
the actors-directory of Genesis3D. But I don't know. For that reason I'll name
the animations like the animations of 'dema.act': Die, Hit, Idle, Run and Walk.
Let's start.
Click 'New' inside the 'Animation'-area. It could be helpful to use 'Rotate' at
the 'key-bones' like 'chestleft' to move the entire arm up and down. So I let
Blockhead stand a bit more cool:

Then rename it
to your likes (or the names mentioned above) and enter a value inside the
frame-counter (default 30 there). I took 15 for my 'Idle'-animation. The next
part is totally up to your imagination, you can move or rotate every bone
inside every window (except 3D). It's often useful to 'Copy Keys' before
switching to the next frame to be able to paste 'em to the next frame. Else the
modell would slip back into the starting-position. Now look at this new member
of the NWO:

Hey, who's
laughing out there?! I got problems with the arms. I made the mistake to move
the arms before starting a new animation, so I had to re-adjust the extremities
what caused some distortions. The next chapter will show, how to add the new
actor to an existing level (perhaps the Actor Studio is the key to
that...*shrug*).
Note: To test the actor in G3D, you should create the other animations
mentioned above and export the actor as *.act-file. WARNING: Don't export it
directly into the 'actors'-folder. I don't know why, but doing so my actor lost
its skin and was only about 22k. Then I exported to root and copied it into
'actors', all fine (70k). First save the 'dema.act' by copying it to somewhere
else, then rename your actor to 'dema.act' and copy it to the actors-folder. If
you start your level now, you are inside of your actors body (hope you got a
mirror attached somewhere). You could place a 'BotActorStart'-entity somewhere
to battle it too.
Milkshape3D
Tutorial
©2000 by Ingo Schweitzer