Changing the console drop height

 

Copyright info

All code in this tutorial is protected by the [GPL License].
All text in this tutorial is protected by the [FDL License].

 

Tutorial by: Echon

Mailto: n_blast@hotmail.com

another simple tutorial by Echon!
open client\cl_scrn.c
goto where 'void SCR_RunConsole (void)' is at change:

 
 
        scr_conlines = 0.5;        // half screen
 
     

to this:

 
 
        scr_conlines = 0.55;        // ECHON { WAS 0.5 }
 
     

0.5 is how much of the screen is taken up by the console, 1 being full screen, 0.5 being half

then scroll down to 'void SCR_DrawConsole (void)' change:

 
 
    if (cls.state != ca_active || !cl.refresh_prepped)
    {    // connected, but can't render
        Con_DrawConsole (0.5);
        re.DrawFill (0, viddef.height/2, viddef.width, viddef.height/2, 0);
        return;
    }
 
     

to this:

 
 
    if (cls.state != ca_active || !cl.refresh_prepped)
    {    // connected, but can't render
        Con_DrawConsole (0.55); // ECHON { was 0.5 }
        re.DrawFill (0, viddef.height*0.55, viddef.width, viddef.height*0.55, 0); // ECHON { tweaked this for easier height manipulation }
        return;
    }
 
     

just like above, 0.5 (or what is now 0.55) is the console height, where 1 is full screen and 0.5 is half screen

simple enough! :)
- Echon (irc.telefragged.com #openquake regularly)

 

 

Tutorial Originally found at: