
Storeable heal pack. What I mean by this is an
item you can pick up and then later use to restore a portion of your health.
Not original I know, but it was requested.
insert the code below into the items listing in
g_items.c This will set up the item for insertion into maps, and usage.
{ "item_healthpack", Pickup_Powerup, Use_Healthpack, Drop_General, NULL, "items/pkup.wav", "models/items/pack/tris.md2", EF_ROTATE, NULL,/* icon */ "i_pack",/* pickup */ "Health Pack",/* width */ 2, 180, NULL, IT_POWERUP, 0, NULL, 0,/* precache */ "" },
I'm using the Pickup_Powerup function here. this
does mean that with some deathmatch settings it will be used imediatly. I might
get round to writing a different pickup function for general usage, which would
be unaffected
Insert the code below either into a separete file
and add a prototype for Use_Healthpack to the begining of g_items.c or just
insert the function in at the begining of g_items.c
void Use_Healthpack (edict_t *ent, gitem_t *item){ if (ent->health<200){ ent->health+=20; ent->client->pers.inventory[ITEM_INDEX(item)]--; ValidateSelectedItem (ent); } else return;}
You'll have to add them to a map in someway, or
have them in the players inventory at the start. Can I suggest the item
placement tutorial ? Enjoy.